.ChrisDelBarco

Senior Product Designer · UX Engineer

I design
and scale
complex digital products.

7+ yearsB2B SaaSMarketplacesDesign SystemsReact

7+ years designing SaaS, B2B, and marketplace products for teams in the US and Latin America. I design with how it will be built in mind, and often I build it myself.

Scroll

Selected work

The projects that best show how I work.

Marketplaces, B2B SaaS, and a recent design challenge. For each one I walk through the problem, the decisions I made, and how it turned out.

S
B2B SaaS2026 2026

StockAI — Replenishment reimagined: from manual setup to AI-driven decisions

A 4-day Senior Product Designer challenge. A full redesign of the replenishment flow in a retail-intelligence SaaS — from a manual 2-step form to an experience where AI proposes, the user decides, and the system executes. Goal: 25 min → under 5 min per decision.

25 → 5Min per decision (goal)
+60%Replenishments per user / week
>70%Target AI acceptance rate
W
Marketplace2022 2026

Wolf — The JobSeeker app that accelerated a B2B staffing marketplace

Four years as Design Lead on a B2B staffing marketplace. I designed the JobSeeker app from scratch — the one that unblocked product growth — defined the component system, and shipped the AI-assisted job-request builder.

0 → productionJobSeeker app launched from scratch
5K–20KActive users on the platform
100+Staffing companies using Wolf
O
Construction Tech2019 2021

Outbuild — I joined to make marketing material and ended up designing the product

ProPlanner was a project-management SaaS for the construction industry, used by 40+ contractors across 8 Latin American countries. I was hired to grow the customer base with marketing material, took over the marketing function, and became the product designer — for the same product that would later make the leap to the US market.

$1MFunding round closed as I joined the team
40+Contractors using ProPlanner across 8 Latin American countries
2 functionsProduct and marketing, led in parallel

4 more projects

The agency years and three personal explorations.

There is also brand work, agency context, concept products, and personal explorations that round out the story.

See all case studies

Lab

Live components, patterns, and experiments.

A space to test interactions, states, tokens, and small interface decisions that often disappear when only final screens are shown.

Explore Lab
01

Multi-input AI

Voice, text, and structured data converging into one editable result.

02

Design tokens

Color, type, and states treated as system decisions, not isolated values.

03

Empty states

Microcopy and hierarchy that turn missing data into real orientation.

Blog

I write about product decisions.

Notes on operational design, AI in complex interfaces, design systems, and the crossover between design and engineering.

Design · 9 min

Three ways to create a Job: designing AI-assisted input in a staffing marketplace

What I learned designing three input routes in parallel at Wolf — voice, natural language, and Excel files. UX decisions, the traps I hit, and why AI doesn't replace design.

How I work

Design that survives contact with engineering.

Four principles I apply from discovery to the final commit. Without them, design stays stuck in Figma.

01

I design from the problem.

Before I open Figma I need to understand the problem and the business context. A UX decision you can't explain outside of Figma rarely survives for long.

02

I think in systems.

Tokens, components, and a clear agreement between design and engineering on how things get built. A design system is useless if it only lives in Figma; it has to exist in the code too.

03

When it helps, I write the code.

I can build frontend, and I use it when it shortens the path between an idea and something that works. I don't replace engineering; I make the handoff between design and development cost less.

04

Trade-offs go in writing.

Every important decision has a cost, and I'd rather note it down from the brief. It's far more expensive to discover a trade-off in a PR than to have discussed it beforehand.